CS585 Introduction to Game Development
Mondays 6:15-8:45 Lieb 219
Kamberov: Teaching

Prof: Dr. George Kamberov
Phone:  (201) 216-5486 
E-mail:  gkambero at stevens.edu
Office hours:  Mo 5:00-6:13PM & by appt, ATI 2nd Floor Lieb 


Catalog Description:

The course will provide the students with: (i) A theoretical understanding of the principles, concepts, and structures underlying game designs; (ii) An analysis of game specific engineering frameworks and architectures including software and hardware architectures, game play mechanics, design documentation, and production methodology; (iii) An introduction to the innovation processes and skills needed to formulate a viable design and take it from the idea stage to a published game.

Goals: Introduce the students to the creative principles and concepts underlying computer game design, and to give them fundamental understanding of: (i) the dominant architectures, and (ii) the game design industrial and academic environment.

 Prerequisite: N/A


Course Outcomes   

Each course outcome is followed in parentheses by the Program Outcome to which it relates.

  1. Explain the different game genres, market subsections and development models. [requirements]

  2. Evaluate and compare narrative development methodologies. . [requirements, problem-solving]

  3. Evaluate target audiences for a specific game design. [requirements]

  4. Explain the core software architecture of a specific game. [problem-solving]

  5. Describe the development team roles and the game development process stages.[problem-solving]

  6. Describe the game industry’s current working practices and the emerging trends. [problem-solving]

  7. Create game features and content using and modifying existing game engines. [requirements, languages, problem solving]

  8. Create high concept papers and design documents. [requirements]

  9. Design and conduct playtest sessions. [requirements, problem-solving]

  10. Evaluate playtest session results and integrate them into future design iterations. [requirements, problem-solving]


Required Texts:   

Game Design and Development: Fundamentals of Game Design by Ernest Adams and Andrew Rollings, Pearson Prentice Hall, ISBN 0-13-168747-6, 2007.

Other References:

Introduction to Game Development, Steve Rabin, Editor, Charles River Media, ISBN 1-58450-377-7, 2005.

The Game Production Handbook, Second Edition, by Heather Maxwell Chandler, Jones and Bartlett Publishers, 2009


Syllabus with links to class notes


Final Grade:

HW 40%

Feature documentation & illustration  10%

Design documentation  10%

Final Project: 40%



Stevens Institute, Department of Computer Science
Last Update: 08/27/09