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Prof: Dr. George Kamberov
Catalog Description: The course will provide the students with: (i) A theoretical understanding of the principles, concepts, and structures underlying game designs; (ii) An analysis of game specific engineering frameworks and architectures including software and hardware architectures, game play mechanics, design documentation, and production methodology; (iii) An introduction to the innovation processes and skills needed to formulate a viable design and take it from the idea stage to a published game. Goals: Introduce the students to the creative principles and concepts underlying computer game design, and to give them fundamental understanding of: (i) the dominant architectures, and (ii) the game design industrial and academic environment.Prerequisite: N/A Each course outcome is followed in parentheses by the Program Outcome to which it relates.
Required Texts:Game Design and Development: Fundamentals of Game Design by Ernest Adams and Andrew Rollings, Pearson Prentice Hall, ISBN 0-13-168747-6, 2007.Other References:Introduction to Game Development, Steve Rabin, Editor, Charles River Media, ISBN 1-58450-377-7, 2005. The Game Production Handbook, Second Edition, by Heather Maxwell Chandler, Jones and Bartlett Publishers, 2009 Syllabus with links to class notesFinal Grade:HW 40% Feature documentation & illustration 10% Design documentation 10% Final Project: 40%
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