Introduction to Game Development

Syllabus

Week

Topic(s)

Reading (s)

Class exercises (optional)

HW

Week 1

- Course overview and objectives

- Designers and teams

- Computer Games: History, genres, markets

- Game Components and Structures 

 

Adams, Chapter 1

Kamberov's notes

Seifert's notes

 

 

Week 2

Rules and Systems

Rabin, Part 2

Class notes

Feature Set Documentation Template (filled in with the oh so popular Lorem ipsum Latin text from Cicero's "The Extremes of Good and Evil" for your contemplation and enrichment

Class Feature Brainstorm Session

 

Organize feature teams

HW1: Fully explore Dawn of War II. Organize and

 

 

Week 3

Game Play

Psychological Design Considerations

 

Rabin, Chapter 2

Adams Chapter 9

Teams Present DoW II Features

HW2: Document and illustrate new feature or feature set for DoW II.

 

Implement features based on class feedback – Phase 1 implementation.

Week 4

Non-interactive and Interactive Storytelling

Visual Storytelling

Design Ideas

Adams Chapter 7

Teams Present Phase 1 Features

HW3: Phase 2 implementation

Week 5

Design Project Proposals and Discussion

N/A

Teams Present Phase 2 Features

HW4: Phase 3 implementation

Week 6

Game Architecture

Controls and Interfaces

Rabin Part 3

Teams Present Phase 3 Features

HW5: Final feature implementation

Week 7

Game and Physics Engines

Rabin Part 4

Teams Present Final Features

HW6: Fully Explore Unreal III

Week 8

Game AI

Game Audio

Rabin Part 6

Class Feature Brainstorm

HW7: Work with feature teams to document and illustrate new feature or feature set for UTIII.

Week 9

Play testing

 

 

Teams Present UTIII Features

HW8: Implement features based on class feedback – Phase 1 implementation.

Wee 10

Project Status Reports

 

Teams Present Phase 1 Features

HW9: Phase 2 Implementation

Week 11

Game industry overview; publishers and developers; trends.

 

Rabin Part 7

Teams Present Phase 2 Features

HW10: Phase 3 Implementation

Week 12

Turning ideas into games. Development teams

 

Adams Chapter 2, Maxwell Chapter 5

Teams Present Phase 3 Features

HW11: Final Implementation

Week 13

Development stages. Budgets and schedules. Postmortems

Maxwell Chapters 19, 22, 25

Teams Present Final Implementation

 

Week 14

Final Presentation

of Game Features

 

Teams prepare websites/portfolio to showcase work.

Presentations