VGCMMC 2011
The First IEEE International Workshop on
Vision and Graphics Computing for Multimedia Communications

Barcelona, Spain
15th July 2011
In conjunction with the IEEE International Conference on Multimedia and Expo 2011

(the workshop will be part of the new merged workshop "Hot Topics In Multimedia")


 

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PAPER SUBMISSION

Authors are solicited to submit full-length papers of 6 pages in PDF format containing original and previously unpublished research. All paper submissions will be electronic and anonymous. The papers should follow the ICME 2011 author guidelines .

The electronic submission system is available at the url : https://cmt.research.microsoft.com/ICMEW2011. Please, select "Vision and Graphics Computing for Multimedia Communications" as the track.

 

IMPORTANT DATES
 

Full Paper Submission: Extended to March 7th, 2011
Notification of Acceptance April 10th, 2011
Camera Ready Submission April 20th, 2011
Workshop day July 11th or 15th, 2011


AUTHOR INSTRUCTIONS

A complete paper must be submitted in letter-sized PDF format with no more than 6 pages in length and should adhere to the formatting guidelines of the ICME conference. This page limit will be strictly enforced. Papers with more than 6 pages will be rejected without review.

The paper submission is electronic. When you have your document file ready, gather the following information before entering the submission system:

  • Document file in PDF format
  • Affiliation, email address, and mailing address for each author
  • Paper title
  • Text file containing paper abstract text, in ASCII text format (for copying and pasting into web page form)

To submit your document and author information, use the ICME2011 workshop submission system

 

Authors may optionally upload supplemental material. Typically, this material might include:

  • a short presentation summarizing the paper,
  • videos of results that cannot be included in the main paper,
  • screen recording of the running program,
  • anonymized related submissions to other conferences and journals, and
  • appendices or technical reports containing extended proofs and mathematical derivations that are not essential for understanding of the paper.

Note that the contents of the supplemental material should be referred to appropriately in the paper and that reviewers are not obliged to look at it. All supplemental material must be zipped into a single file. There is a 10MB limit on the size of this file.

The paper MUST be formatted according to the paper templates of the ICME2011 conference given in Microsoft Word or LaTeX on the main conference website.

Accepted papers MUST be presented at the workshop by one of the authors, or, if none of the authors are able to attend, by a qualified surrogate.

All reviewing will be double blind, so the paper must not include any information which allows the authors to be identified. For example, this might require that  authors refer to their previous work in the third person. This is not optional. Papers that provide obvious identifying information may be rejected without review.


 

TOPICS

 We solicit submissions in all areas of vision and graphics computing for multimedia communications.  Key areas include, but are not limited to:

  • Visual data processing and analysis for tele-presence, real-time communication and collaboration
  • Visual content management for communication and collaboration
  • Visual content summarization and presentation for efficient communications
  • Content analysis for privacy protection and information security in visual communications
  • Acquisition and 3D reconstruction of static and dynamic scenes
  • 3D multi-view data acquisition techniques, calibration and storage
  • Content-aware coding, trans-coding and transmission
  • 3D data coding, compression and transmission
  • Error resilience and concealment techniques for 3D data
  • 3D Tele-immersion and remote collaboration
  • Augmented and virtual reality applications
  • Multi-view and multi-view plus depth video coding
  • Acquisition, compression, transmission and visualization of free viewpoint video
  • 3D data processing, analysis and editing
  • 3D data visualization and interaction, e.g. VR and simulation-based learning
  • 3D systems, tools and applications
  • The study of 3D multi-view data quality from the human perspective
  • Theory, algorithms and standards relating to 3D rendering, processing and communications.