Animation Assignment

The due date for this project is February 4, 2007 at 11:59pm. This project is 10% of your grade.

The goal of this project is create a simple animation using keyframing. Your animation must have the following elements:

The entire model must be moving with some rotation, such as crawling up a hill or walking along a curved path. IPO curves show how the x,y,z components of your objects vary. If you include translation and rotation in your animation, then the x,y,z components of location and rotation will vary, and the associated IPO curves will appear.

Your goal in this assignment is to animate a Blender model. Your models must have at least 4 moving parts. For example, the 4 legs/arms of your animal models can be moving, the head might be moving from side to side, and you may have a wagging tail. Be as creative as you can. The limbs may be translating, scaling, or rotating. To have the limbs move separately from the rest of the body, you will need to create each limb as a separate object and animate the objects separately.

To help you use Blender, there are tutorials for basic modeling and keyframing in Blender. Links to the tutorials can be found at the end of this page. A short tutorial on creating a model is also included on this page.

Sample Animations from 2004 (~15MBytes)
Sample Animations from 2005 (~94MBytes)


Blender Models

You may create your own Blender model, or you may use an existing model found on the web or from students in the previous semester of CS 437. If you create your own models, they need not be complex. They just need to have enough limbs to satisfy the above requirement of having 4 separate components moving independently. Many of the models did not have separate components for the limbs, so you will need to separate the model into parts.


Basic Blender Tutorial

Starting Up and Editting Objects

Navigating in 3D

Deforming Objects

Saving Your Work


Blender Links & Tutorials



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