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H. Quynh Dinh's Publications
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A Local Descriptor for Finding Corresponding Points in Vector Fields L. Xu and H.Q. Dinh to appear at the IAPR International Conference on Pattern Recognition (ICPR), Dec. 2008 PDF 1.4MB [acceptance rate (2006): 14%] We present a novel local descriptor to compare individual points in a vector field and rank them based on which are most similar to a selected point. The descriptor captures the statistics of the neighboring vector field around a central point and is discriminating, robust to noise, and efficient to generate and compare. |
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A Variational Approach to the Evolution of Radial Basis Functions for Image Segmentation G. Slabaugh, H.Q. Dinh, and G. Unal Computer Vision and Pattern Recognition (CVPR), June 2007 PDF 419KB [acceptance rate 2007: 23.4%] We derive differential equations for evolving radial basis functions (RBFs) to solve segmentation problems. The differential equations result from applying variational calculus to energy functionals designed for image segmentation. Our methodology supports evolution of all parameters of each RBF, including its position, weight, orientation, and anisotropy, if present. Our framework is general and can be applied to numerous RBF interpolants. |
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Multi-Resolution Spin-Images H.Q. Dinh and S. Kropac Computer Vision and Pattern Recognition (CVPR), June 2006 PDF 1.3M [acceptance rate 2006: 23.3%] We address two issues concerning spin-images, namely: (1) comparing uncompressed spin-images across large datasets is costly, and (2) a method to select the appropriate bin size and image width for spin-images is not clearly defined. Our solution is a multi-resolution method that generates a pyramid of spin-images by successively decreasing the spin-image size by powers of two. To efficiently correlate surface points, we compare spin-images in a low-to-high resolution manner. |
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Visualization of Treatment Evolution Using Hardware-Accelerated Morphs B. M. Carvalho and H.Q. Dinh poster at the 13th Conf. on Medicine Meets Virtual Reality (MMVR), Jan. 2005 PDF 183K The observation of the evolution of a course of treatment can provide a powerful tool in understanding its efficacy. To visualize this, we produce animations allowing the visualization, as a function of time, of lesions in an organ. The animation produced is a morph describing how a source shape (pre-treatment) gradually deforms into a target shape (post-treatment). The morph is computed on the GPU, so both visualization of the volumes and morph generation are performed in real-time. |
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Computing and Rendering Implicit Surfaces Composed of Radial Basis Functions on
the GPU A. Corrigan and H.Q. Dinh poster at the International Workshop on Volume Graphics, June 2005 PDF 548K We present a method to compute and visualize implicit surfaces represented by a summation of weighted RBFs. We use the GPU to compute the implicit function value at every rendered pixel and directly display the shaded iso-surface without extracting a polygonal representation. |
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Texture Transfer During Shape Transformation H.Q. Dinh, A. Yezzi, and G. Turk ACM Transactions on Graphics (TOG), Vol.24(2), April 2005 PDF 9.78M [impact factor: 4.081] also appears as Tech Report CS-2004-7, Department of Computer Science, Stevens Institute of Technology PDF 621K Implicit shape transformation methods can create morphs between objects of arbitrary topology. Explicit correspondences are not generated. Hence, transfer of surface properties such as texture is not possible in implicit morphing methods. We form explicit correspondences between shapes in an implicit morph by solving two PDEs that result in trajectories from the starting shape to the ending shape. |
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Interactive Implicit Shape Transformation H.Q. Dinh and B. Carvalho Tech Report CS-2004-8, Department of Computer Science, Stevens Institute of Technology PDF 474K We present an interactive technique to construct implicit shape transformations using the texturing hardware in graphics cards. Our solution allows a user to interactively modify parameters of the morph (scaling, translation, rotation, and warps) and immediately see the resulting changes in the intermediate shapes. |
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Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions H.Q. Dinh, G. Turk, and G. Slabaugh IEEE Transactions on Pattern Analysis and Machine Intelligence, October 2002 PDF 2.9M [impact factor: 4.306] Data acquisition techniques from computer vision, such as stereo range images and space carving, produce 3D point sets that are imprecise and non-uniform when compared to laser or optical range scanners. We present a new method of reconstructing surfaces from such data using radial basis functions that achieve multiple orders of smoothness. Our method generates a 3D implicit surface that approximates the data, closes off holes in the data, and is locally detailed, yet globally smooth. project webpage
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Reconstructing Surfaces Using Anisotropic Basis Functions H.Q. Dinh, G. Turk, and G. Slabaugh International Conference on Computer Vision (ICCV), 2001 PDF 1.3M [acceptance rate 2001: 26.8%] We present a new method of surface reconstruction that draws upon the work in variational implicit surfaces. We can handle noisy and non-uniform data sets and preserve sharp features using anisotropic basis that allow the surface to vary locally. The reconstructed surface is sharper along edges and at corner points.
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| Implicit Surfaces that Interpolate International Conference on Shape Modeling and Applications 2001 [acceptance rate (avg): 37%] G. Turk, H.Q. Dinh, J.F. O'Brien, G. Yngve |
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Reconstructing Surfaces by Volumetric Regularization H.Q. Dinh and G. Turk Graphics, Visualization, and Usability Tech Report GVU-00-26 PDF 2,3M We present a new method of surface reconstruction using radial basis functions that achieve multiple orders of smoothness. In this report, we explore the space of values for the parameters that control surface smoothness and fitness, and obtain a range of values for which smooth, yet detailed, surfaces are reconstructed from noisy data sets. project webpage
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| A Sampling of Surface Reconstruction Techniques H.Q. Dinh and G. Turk Graphics, Visualization, and Usability Tech Report GVU-00-28 PDF 185K The goal of surface reconstruction is to obtain a continuous representation of a surface described by a cloud of points. This paper surveys the solution techniques for this problem. In particular, more attention is given to the algebraic domain than to the computational geometry domain. project webpage
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Layered Image-Based Rendering S.B. Kang and H.Q. Dinh Graphics Interface, 1999 PDF 1.3 M [acceptance rate (avg): 28%] We present a multi-layered image-based rendering system that accepts image-based and 3D based layers to produce and render new environments. The computation required for rendering the new environment is reduced by caching composite snapshots of the new environment at reference poses.
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Evaluating the Importance of Multi-Sensory Input on Learning and the
Sense of Presence in Virtual Environments H.Q. Dinh, N. Walker, C. Song, A. Kobayashi, and L. Hodges IEEE Virtual Reality (VRAIS), 1999 PDF 187K [acceptance rate (avg): 30%] We present an experiment with 288 subjects to study how different combinations of sensory cues (visual, auditory, tactile, and olfactory) affect the users' sense of presence and their memory of their experience in a virtual environment. project webpage
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Real-Time Lighting Changes for Image-Based Rendering H.Q. Dinh, R. Metoyer, and G. Turk IASTED International Conference on Computer Graphics and Imaging, 1998 PDF 460K We present a technique for varying the shading and the shadows of image-based objects texture hardware. We achieve real-time display rates, while freely intermixing image-based models with traditional polygonal models. project webpage
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| SGER: A Transderivational Search Engine for
Creative Analogy Generation in Mixed-Media Design H.Q. Dinh and E. Fisher National Science Foundation Creative IT Program, Award# IIS-0742440, 2007-2009. Text-based search engines are now reaching maturity. More recently, content-based (non-textual) retrieval algorithms have been developed for music, images, video, and 3D shapes. The goal of this project is to develop a transderivational search engine that suggests analogies across different media forms (e.g., text, audio, images, video, and 3D shapes) by looking at structural similarity within media content. The search engine will be developed in the context of designing interactive, mixed-media installations and in a brainstorming application for artists and designers. The result will be a transformative technology at the intersection of art, computer graphics, machine learning, cognitive psychology, and human-computer interaction (HCI). Project Webpage |
| Automated Construction of Digital Models from Real Artifacts H.Q. Dinh, G. Turk, G. Slabaugh, and R. Schafer GVU Seed Grant, 2000 Quality graphics is a growing presence in the home due to the diminishing price of computer hardware. As computers become more prevalent, activities such as creating web pages, image editing, and video editing have become more commonplace and no longer require professional training. Creating digital models, however, require special equipment or training. The goal of this project is to develop automated methods that will enable non-professional, home PC users, and graphic art enthusiasts to create their own digital models from existing artifacts.
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