|
Animation
|
 |
Smoke Simulation -
John Gillespie, Fall 08
|
 |
Subdivision Schemes for Fluid Dynamics -
Brandon Butch, Summer 06
|
 |
Animating Flocks
(Flocking) -
Doug Kavendek, Spring 04
|
|
|
Rendering & Lighting
|
 |
Rendering Depth of Field on the GPU -
Matt Tasker, Spring 05
|
 |
Cartoon Rendering -
Rober Bader, Spring 04
|
|
Theatre Lighting -
Joshua Zawislak, Spring 05
|
 |
Non-photorealistic Lighting
(Photon Magnets) -
Doug Kavendek, Summer 04
|
|
|
Modeling
|
 |
Procedural Road Generation -
Marc Blomquist, Spring 07
|
 |
Image-Based Visual Hulls -
Cameron Schnur, Spring 07
|
 |
Geometric Weathering -
Doug Kavendek, Summer 06
|
 |
Interactive Implicit Modeling with Compact Radial Basis Functions -
Andrew Corrigan, Summer 04
|
 |
Implicit Modeling with Compact Radial Basis Functions -
Andrew Corrigan, Spring 04
|
 |
Virtual Gardening with L-Systems -
Mikhail Radomyselskiy, Spring 04
|
|
|
Texture Synthesis
|
 |
Visualizing Vector Fields on Surfaces -
Andrea Volpe, Summer 05
|
 |
Image Analogies -
Bart Luczynski, Spring 05
|
 |
Pixel-Based and Patch-Based Texture Synthesis -
Edrin Pecani, Spring 04
|
|
|
Geometric Matching (3D Shapes, Vector Fields, Multimedia)
|
 |
Measuring the Similarity of Vector Fields Using Global Distributions -
Lucy Xu, Summer 08
|
 |
Transderivational/Transmedia Search
(Vicky's summer research blog) -
Victoria Petite, Summer 08
|
 |
A Local Descriptor for Finding Corresponding Points in Vector Fields -
Lucy Xu, Spring 08
|
 |
Shape Distributions -
Lucy Xu, Spring 07
|
 |
Geodesic Fans -
Lauren Spingler, Summer 05
|
 |
Spin Images -
Steve Kropac, Spring 05
|